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Quick facts:

Game name: Flummy

Developer: Alexander Blatzheim

Release date: November 1, 2017

Platforms: Apple AppStore (iOS) & GooglePlay (Android). Others to follow if demanded.

Website: http://flummy.games

Languages: English, Deutsch (German), 中文 (Chinese), Español (Spanish), Français (French), and others to follow.

Game style: Arcade platform hopper.

Objective: Reach as far as possible to unlock and upgrade new characters and their six superpowers.

 

 

 

About:

Never has a mobile casual game had such a pursuit: Dont just play because you like it. Play for the good. 

 

Contribute to charity by, soaring and jumping through the endless horizon, relying on quick reflexes to steer Flummy's path on his adventurous run over moving jets, bouncing hot air balloons, helicopters, and other platforms. Supported by your six superpowers and experiencing new encounters every day, you will reach further every time. Whether late at night with the shining moon guiding your way, or at times of gorgeous red sunsets (live day time), the sweet atmosphere embedding your challenge to guide Flummy and his goofy friends is guaranteed to get you hooked!

...which occasionally may make you want to throw your device across the room.

 

But who cares? 

Because what is truly unique, is that you will be able to collect money for charity by playing. A charity that you can select yourself.

 

You heard right.

Flummy is 100% free - So go ahead, have fun!

 

 

 

Playing for charity*?

Indeed. Nowadays, mobile games seem to be capable to generate enormous revenue. So why not do something good with it and give gaming another meaning to you, instead of it being to just pass time being bored in the subway at 6AM?
The user is able to select a charity. Revenue that he generates via optional Video-Ads and/or In-App-Purchases will be donated.
 
Currently, we donate to the following organizations (Not every logo is pictured):
 
    UNICEF, UNO, WWF, International Red Cross, Aktion Deutschland hilft, American Rivers, WorldVision, Amnesty International, and the Enviromental defense fund

 

* Please note: Any Charity/Donations are not mentioned in the iOS app, as Apple does not allow official donations via In-App-Purchases.
Apple won't permit statemets or bare connections in the AppStore or App that link charity campains to content of the iOS App.
Please don't let that stop you from spreading our word!
​We really tried, but Apple wouldn't let us. See the AppStore review guidlines 3.3.1 (vi) & 3.3.2. (iv) or reach out to us if you want additional info on this matter.
We'd be happy to talk to you.
 
 

 

 

So, this game is free to play?

Alexander:
"Absolutely. Designing Flummy, the objective was to not limit the game experience through anything. If the user likes the game, he might as well purchase something additional, or voluntarily decide to watch an Ad-Video. If not, the game did not deserve any better. Either way, 'setting the player free', makes the game more enjoyable - which is a video game's purpose after all, right?"
 
 
 

Who is the developer?

Alexander: 
"It's me. I started developing Flummy at the age of 17. It began as a little project in my computer science class.
Throughout the last year of high school, I convinced my teacher to let me design the game 4 hours a week. I did so for the entire last year of high school, ending up with a finished blueprint that I could basically cover my entire room with. Twice.
After high school, I did not want to let the chance pass to implement my plan and felt the need to see how it would be to not just 'live for being tested' (in an academical sense).
 
Log story short, I implemented my plan over the course of an entire year, working eleven hours a day.
 
To me, the purpose of the project itself is, and has always mainly been a learning exercise. In particular, I wanted to increase my knowledge regarding project management. And I learned a whole lot more then just that.
As much as i would of course love to see other people enjoy it, the game going viral was not my only concern. I already succeeded.
 
By now, I am 19 years old began my bachelor in IT-Systems Engineering in October 2017."
 
 
 

Game features:

- Easy to learn, difficult to master one finger controls so you can play endlessly at any time - anywhere.
- Dozens of custom made characters to unlock throughout the game - more to come.
- 6 Abilities to unlock and upgrade.
- Lots of different presents and bets to win points, upgrades, characters and more.
- 5 equipments to unlock, which boost your progress.
- Every setting/configuration is 100% up to the user. Nothing is a must. No pay to play at all.
- An Easy-Mode.
- Beautiful custom self-designed and -programmed 3D-User interface.
- Live-timed day time with custom music.
- Optional and anonymous surveys to improve the user experience.
- No internet connection required.

 

 

 

Credits:

Idea; Game; Development; Programming; Realization: Alexander Blatzheim

Artwork & 3D-Design: Robert Pytlak & Alexander Blatzheim

Character design: Sophia Fesel, Robert Pytlak, Alexander Blatzheim

Translation: Michelle Klein, Sihan Li, Alexander Blatzheim

Icon: Dinah Bäcker & Alexander Blatzheim

 

 

 

 

Contact:

Inquiries: press@flummy.games
Twitter: The team @FlummyApp, Alexander @AlexBLATZ

Assets

If you decide to write something about us, we'd be glad to hear!

Launch trailers:

English: https://youtu.be/867JseMKB-Y

Deutsch (German): https://youtu.be/z5RB3TsTjQY

中文 (Chinese): https://youtu.be/ZpygguEOwds

Español (Spanish): https://youtu.be/q_TPyPgFKGA

Français (French): https://youtu.be/GTTI7kJ1OIk

Screenshots and Logos:

PressKit Assets.zip
(Download all assets listed below here in HD)
PressKit Assets.zip
Archivdatei im ZIP Format [40.7 MB]

Localized screenshots upon request: press@flummy.games

Assets inside the .zip download are free to use for journalistic purposes and are listed below:

Icon / Logo: 1024 × 1024

Some characters: 1920 × 1080

Banner: 2880 × 1050

The share-image, alias business card of Flummy: 750 × 1334

Screenshots: 1242 × 2208

HD Screenshots: 2048  × 2732 (Tablet)

©️Alexander Blatzheim, 2014-2017

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